![]() Reanimate Corpse: Reanimate a dead body for 600 seconds.Conjure Clannfear: Summons a Clannfear Truculent for 60 seconds wherever the caster is pointing.Conjure Flame Atronach: Summons a Flame Atronach for 60 seconds wherever the caster is pointing.Bound Battleaxe: Creates a magic battle axe for 120 seconds.Bound Dagger : Creates a magic dagger for 120 seconds.Reanimate Lesser Corpse: Reanimate a dead body for 600 seconds.Restore Magicka 25% faster in its presence. Conjure Familiar: Summons a Familiar for 60 seconds wherever the caster is pointing.Bound Sword: Creates a magic sword for 120 seconds.Dread Zombie and Dead Thrall are also persistent (with some disclaimers).įlaming Familiar now scales with conjuration level. ![]() This is an important part of making them viable. Reanimate spells last much longer, so you can rez an enemy from one fight and bring it to the next fight. Trade both hands to dual cast for big bonuses. To make pure summoners viable, there are concentration minion buffs so you can trade your hands for better minions (whereas before, pure summoners would just be weaker regular mages). Minions scale with character level, up to 15 levels above their starting level, gaining damage, health, stats, and spell magnitude.Īll daedra scale with Elemental Potency, and undead summons scale with Dark Souls. For comparison's sake, the adept ones can duel a level 26 Bandit Marauder and remove about half its HP before dying, the expert ones are a fair fight that can go either way. ![]() Much of this is minion buffs, but they're still not as massively strong as vanilla Dremora Lord. The first school to be started and the last to be finished. ![]()
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